Description
Because player loyalties are hidden
What does every fantasy RPG campaign need
your team finds that they have missed the 3-5 year expected wake-up call
They pay their debts
In XCOM: The Board Game
I Have the High Ground System Agnostic Because player loyalties are hiddenI Have the High Ground is a collaborative two player dueling game of banter, posturing and capes. Using game mechanics inspired by fencing, choose your move in secret. After your choice is revealed, the winner takes the opportunity to flaunt their bravado or to perform subtle acts that leave a dramatic and imposing quiet in their wake. Your game is not an action packed fight to the death, but rather a portrayal of the slow, smoldering tension between
Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
- Please click here for more details>>> Return & Exchange Policy
























